In a way, Resident Evil 7 may have been born because of GTA III. In response to the subsequent development of open-world games, I decided to do the exact opposite and make a small, narrow, dense horror game, and Resident Evil 7 was born. Nakanishi goes on to say, 'I remember thinking ‘how did they make this kind of game on PS2?’ Not only from a gameplay point of view, but also from a technical point of view. Related: Resident Evil's Most Powerful New Character Is Stronger Than You Think - and That's Scary I wanted to make a game that expanded on the Tenchu sandbox, but GTA III went way beyond that,' writes Nakanishi. 'At the time, I had not yet joined Capcom and was pitching a project to an American publisher. While the link may be confusing to fans of either franchise, Nakanishi explains how GTA IIIlead to the creation of Resident Evil VII in a recent PlayStation Blog post. Capcom director Koshi Nakanishi cites Grand Theft Auto IIIas one of the main sources of inspiration behind Resident Evil VII.